Herbert P. Bear, Esquire (Species: Ursus maritimus, or more commonly known as the "Polar Bear") is the main enemy in the Secret Missions; causing the troublesome events of Mission 3 onwards. Herbert is one of the few characters that are not penguins. Oddly, he hates the cold, is a vegetarian, and he cannot swim. He also has a very bad temper and despises penguins and puffles. Each scheme he comes up with fails, but he hopes that one day a scheme of his will work so he can take over Club Penguin.
Herbert was born in the Arctic Circle, but he hated the cold, so he wanted to head south to some place warm. He traveled on a small iceberg, but the ocean currents carried him all the way to the Club Penguin Island, which coincidentally was on the other side of the world. He tried to paddle away from Club Penguin since it was covered in snow, but he tipped his iceberg which further supported the rumor of tipping the Iceberg. Herbert was unable to swim, and he was rescued by a crab named Klutzy who inhabited Club Penguin Island, of whom he soon befriended. Herbert and Klutzy in the Earthquake Driller.Added by Dancing PenguinOver time, he soon grew to despise penguins. Klutzy was caught but he got away in the Questions for a crab mission. In the sixth mission, Herbert, along with Klutzy, try to destroy the Ski Lodge in one of his schemes to both keep warm and harm the penguins. However, he still escapes. Also in Mission 6, he tells agents his story about his life. If players click on the letter in G's pocket in the newspaper (April 11, 2008 edition) and you turn all the puffles black then you will see a letter Herbert has written to the players saying that "time" is about to run out, resulting in mission 7 in which he makes the clock malfunction by taking out certain parts of it, including the main gear. The Fur Scanner showing the Polar Bear.Added by Staffan15He also steals your Spy Phone when he traps you in a cage in mission 6 (the cage is in a cave that him and Klutzy live in. You used that same cave for shelter in Mission #2 except it looks more like a workplace).
In Mission 8, he creates a giant drill and tries to take the boiler from the Boiler Room, damaging the Gift Shop along the way. Eventually, he gets caught and accidentally damages the boiler. Then he runs off and gets lost in his own tunnels.
In Mission 9 he is located, by agents, in a secret woodland base behind the Ski Lodge. The Secret Agents then set a trap for him and discover he is making a plan that involves puffles.
In Mission 10 Herbert is trying to steal a Golden Puffle from the Night Club, not knowing it is a fake. A trap is set for him when he tries to get it and is caught. Unfortunately, he tricks Rookie saying that he requests to make one last call. When Rookie gives him the phone, Herbert uses the teleport button to escape. It is unknown where he went. However, he left behind some type of seeds.
In Mission 11 he hacks into the PSA data and nearly reveals it to the whole island. On his computer that he stole from Gary's Room, he was about to reveal the secret of the PSA, when the agent pulled out the plug of the computer. Then he teleports a 'gift' and the agent to the HQ. The 'gift' turns out to be a popcorn time bomb. The agent, along with Rookie, Dot, and Gary come out safely but he blasts the HQ and Sport Shop with the time-bomb.
His ultimate plan in Club Penguin is to terrorize all penguins' lives and finally use the resources on Club Penguin (including trees, buildings, inventions, Hot Sauce, etc.) to become warm. The P in his name likely stands for "polar" (Herbert Polar Bear)